Northgard guide12/5/2023 Still better than nothing, but no reason to choose this over hunters as far as I can tell. The same stats as hunters (5 food), but with no tech to improve production beyond upgrading the building and tools. This makes them pretty useless during summer (at least without upgrades), but during winter you want to make sure all your fishing huts are fully staffed.įarm: Seems to be the worst of the food buildings. Like all other non-villager food producers, though, you can have only a limited number of them.įishermen: They only produce 4 food, the same as gatherers, but the important difference is that they continue to produce the full 4 food throughout winter. In terms of raw production per citizen, these are the best value. They're also the best scaling food source, as not only can this amount be increased by upgrades (tools/building) and silos, but the tech "Sharp Weapons" further increases their production. The advantage is that you can have as many as you want. You can't upgrade villager tools, so these guys don't scale as well. They only generate food when they're idle - they won't do so while building, move-ordered or fighting. At winter this is halved (which means, on hard, the villager barely gathers enough to feed just themself), and they can only gather in areas that have either a house, your town hall, or another food building (silo/farm/etc). Villagers: These guys produce 4 food, and are your most reliable source of basic food production. Balancing your production so that you have enough surplus to survive winter, and colonize key areas, whilst also having a large enough workforce to progress towards victory, is at the core of the game. There's also a cap on how much food you can store of 500 (+500 per silo built). Sure, you'll never starve if you have a clan consisting only of food producing roles, but you'll also never get anything done. It's also an important way to dump food in a useful manner when faced with rats and you don't have enough silos - hold a feast (and otherwise spend as much of it as you can) right before the rats come to make the most out of what would otherwise just be wasted food.ĭespite all these food sinks, you don't necessarily want to overproduce it. Like with colonization, the cost increases with each use, so it's wise to save for when it's going to be most effective. There's also the option of holding a feast, which consumes a large amount of food in return for a short (1 month) boost to happiness and production. For this reason, every area you colonize needs to be a deliberate choice, and not just done automatically. There will often come a point where the food cost of expansion is just no longer worth it due to how high it is, and you're instead better off clutching the win. As a match progresses, the burden of food becomes greater: your clan consumes more of it (due to the larger population), and subsequent colonizations cost ever increasing amounts of it. This is the most valuable resource in the game: not only does it keep your clansmen alive, but it's required to colonize new territory.
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